Tuesday, May 30, 2006

Castlevania: Double Pack

I'm in a bit of a lull, gaming-wise. Lately I've been into other hobbies--some of them (eg. Magic the Gathering) are fairly game-oriented, but I've also been pouring a lot of energy into work (programming), listening to new music, reading (yes, books), and even some sports-like activities (the horror!) The shift from spring to summer weather is definitely a large factor at work here, but when things start to get too hot outside, I'll likely revert back to my frenzied video-gaming ways.

That having been said, I've been up to a lot of things gaming-wise, and the one thing I'd like to draw attention to before I get side-tracked is that I finished Castlevania: Aria of Sorrow and absolutely loved it. The whole Castlevania Double Pack for GBA experience was fantastic in general, and I've lent the game to Fritzkrieg so that he too can experience Castlevania joy on the GBA (he was also a huge fan of the Castlevania: Symphony of the Night masterpiece, back in the day.)

On the Castlevania Double Pack, I found Castlevania: Harmony of Dissonance to be the longer and easier game of the pair--it strikes me as a very exploration-driven Castlevania title. If I was ever stuck in Harmony of Dissonance, it was only in trying to figure out exactly where I was supposed to go next. By contrast, Aria of Sorrow was a smaller, more combat-driven Castlevania, with tough enemies and challenging boss battles. There were at least three boss battles that I had to try more than two or three times to beat, and I would say that the most challenging boss battles were not easily beaten simply through levelling up but actually required the mastery of some sort of skill (usually a way of moving and dodging) in order to beat. This kind of thing harkens back to the good ol' days of Mega Man and old-school Castlevania games, and although one could find it frustrating, I found it thoroughly entertaining. Aria of Sorrow seemed relatively small in scope; my final playtime weighed in at under 5 hours, but that didn't include all of the time that I spent replaying boss battles, which would have added at least another hour. An unexpected bonus was the fact that Aria of Sorrow had a surprisingly compelling storyline for a Castlevania game, and I enjoyed the multiple endings for it more than I did for Harmony of Dissonance.

Not only is the Castlevania Double Pack a great two-for-one deal, but I was really pleased with the fact that Harmony of Dissonance and Aria of Sorrow are two distinctly different styles of Castlevania game, although they are obviously alike in most respects. This isn't just a good "bang for your buck" situation--it's a genuinely sound investment for any true gamer, whether you are new school or old school. Two thumbs way, way up. As soon as I finished Aria of Sorrow, I started on Castlevania: Dawn of Sorrow, but I haven't gotten very far yet. The graphics are good, but somehow the gameplay seems a little more awkward on the DS, and I keep getting sidetracked with other Nintendo DS games anyway.

I'm still quite addicted to Resident Evil DS. Even though I don't consider it to be as good of a DS game as Metroid Pinball, Tetris DS, or Mario Kart DS (all really good games), I keep coming back to Resident Evil DS because, well, it's Resident Evil. It's been really fun to relive the whole RE experience, and the game still freaks me out in exactly the sort of way that it's supposed to. It helps that Sunny and I have been watching old (season 2) episodes of The X-Files on DVD lately, and those classic X-Files eps have a lot of the same mood that the original Resident Evil have, in certain ways. Resident Evil is much more manga-like, of course, and also more plainly horror-driven, but the "freak out" factor is similar in both cases, and to me both of those things feel very much like the 1990s.

On the RPG front, I've stalled on Elder Scrolls IV: Oblivion, having made it maybe one-third of the way through the main storyline and completed the odd side quest. I still get the occasional yearning (I'm having it right now, in fact), to get lost in the world of Elder Scrolls, which is a good sign, although lately I've been more painfully aware of Oblivion's "task-oriented" style gameplay, which was always something that turned me off about other popular RPGs like Neverwinter Nights and even World of WarCraft. I intend to rant about this sentiment in depth later.

I've also put more attention recently into Disgaea which is getting really, truly close to the end now, and it's been weeks since I've played any Digital Devil Saga, although I haven't forgotten about it. I haven't been making any real time for Xenogears, and Dragon Quest VII has been basically abandoned, for now. On the GBA I've been playing a little bit of Tales of Phantasia, and I still intend to get through Final Fantasy IV Advance before the next portable Final Fantasy title gets released. Once again, I'm blatantly over-extending myself with RPGs, and I find myself wishing more and more that RPG makers wrote games that were shorter and sweeter. I could easily write a rant about how a lot of RPGs have the same amount of story content as a three hour movie (or mini-series?) stretched out over a 40 hour presentation window, and if either the combat system or the exploration element fails to pick up the slack, that's a major problem. More on that subject later, maybe.

Galactic Civilizations II has been a major time-killer for me recently, and has been getting the lion's share of the attention that I'm putting into PC games right now. On the PS2 I continue to play Tourist Trophy and Tekken 5, although Tekken 5 has sat for the last couple of weeks. I'd like to get back into Ace Combat 5 and Devil May Cry 3 before long. Hilariously enough, even given all of the game titles that I've just dropped, this has been a really quiet month for me in terms of picking up new games or getting much gaming done in general (as I mentioned up top.)

On the "look out, incoming!" list, I intend to pick up Mario Bros DS, probably tomorrow, and while I'm out I want to get the Dawn of War Gold Ed. which is cheap and good. I don't know why I'm hungering for a new RTS at the moment. Maybe it's because I played the demo for Rise of Legends and it didn't really appeal to me, and I also tried out Star Wars: Empire at War at a friend's place and was unhappy with that as well. I do have Rome: Total War, and I could easily see myself going back to play through another WarCraft III campaign, though. And, of course, there's Age of Empires III, which is probably the main reason that all of those other RTS games seem unappealing--AoE III was quite satisfying overall, and neither he Rise of Legends demo nor Empire at War measured up. Still, I think I could really get into Dawn of War, partly for the Warhammer 40k setting, and mostly because it's such a solid game. I'm also curious about Might & Magic V, but probably not curious enough to buy it, in spite of the game's prestigeous history.

Lately I've been seized with something of an urge to go back and play old games, which can be far more worthwhile than eagerly chasing the latest new thing. For no particular reason I dug out my old copy of X-Wing Alliance and started playing that on my laptop. That sure does take me back; I used to be a respectable starfighter pilot. Similarly, I've been having all kinds of cravings for things like old Dreamcast titles, Zelda: Wind Waker, turn-based strategy war games like Battles in Normandy, and even Guild Wars. I haven't had time to act on very many of these urges, but it just goes to show the kinds of crazy gaming-withdrawal that I go through when I start to have an actual life.

One of these day, I tell ya, I'm just going to take a whole month off and go nuts on gaming. I have the means--this is no idle threat. :)

Monday, May 01, 2006

Retro Game Mash-Up

It's been a while since I wrote an "out of the blue" kind of game rant, so I figured I would compare four retro game compilations for the PlayStation 2: Capcom Classics Collection Vol 1., Namco Museum 50th Anniversary, Taito Legends, and Midway Arcade Classics.

Capcom Classics Collection Vol. 1

I've been a long time fan of Capcom games--particularly Street Fighter II, 1942, and Mega Man. This collection does not include any Mega Man games (you'll have to shell out extra for the Mega Man Collection and Mega Man X Collection compilations for that good stuff) but it does include Street Fighter II, 1943, Bionic Commando, Gun.Smoke, Final Fight, and Ghosts n' Goblins (also Ghouls n' Ghosts and Super Ghouls n' Ghosts) among other titles. Personally, I think these are fantastic games that are well worth any gamer's time. The original Street Fighter II is a classic, and although it really doesn't hold up that well against modern fighting games (2D and 3D alike), it's well worth playing for the sheer weight of influence that it had over the entire genre. Final Fight is a similarly classic street brawler genre game--arguably the apex of the genre--and 1943 (especially it's sequel, 1943 Kai) is far and away one of the greatest top-down shoot em' ups ever made. I find Bionic Commando (arcade version) to be inferior to the NES version overall, and I've always been frustrated by Gun.Smoke (a bit too frantic), but the Ghosts n' Goblins series games included on this collection are truly great (and really freakin' hard.) On the whole, it's a great compilation.

Namco Museum 50th Anniversary

This collection of arcade games includes the obvious Namco mainstays: Pac-Man, Ms. Pac-Man, Galaga, Dig Dug, Pole Position, and Xevious, amoung others. While these are definitely amazing games, there really isn't anything here beyond what you'd expect to get, and the only games here that really get me fired up are Ms. Pac-Man and Galaga. This collection is a decent value, but I wouldn't call it an especially good compilation.

Taito Legends

Taito Legends includes a large number of games, but really there are only a handful of truly worthwhile ones. Space Invaders, Jungle Hunt, and Bubble Bobble comprise the highlights, and if you're not really willing to buy this collection for these three games alone, I would take a pass on it. Other good games on here include Elevator Action, Zoo Keeper, and Operation Wolf, but Operation Wolf isn't any good with a gamepad (there's no lightgun support on here that I'm aware of.) Generally speaking, although I do appreciate the old school appeal of Taito's games, I don't think that most gamers would get much out of this collection. If you have the other three collections I talk about here and you still want more, though, this isn't a bad next place to look.

Midway Arcade Treasures Vol. 1

For the record, I'm not as big a fan of the arcade games published by Midway as I am of the games published by Capcom, Namco, or Taito. Be that as it may, I think that Midway's Arcade Treasures Vol. 1 is the best value out of any of these collections. Robotron 2084 is one of my all-time favourite games, and other games like Spy Hunter, Defender, Joust, Gauntlet, Paperboy, Rampage, and Smash TV make this a simply amazing compilation of classic arcade games. I was really excited to see Sinistar, 720 Degrees, and Rampart included here as well, but the emulated controls for these games didn't translate all that well from the original trackball controls provided in the arcades; still, they are playable, and definitely nice to have. In my opinion, this is a must have retro game collection that belongs in every gamer's home.

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As an aside, I've been playing a bit of Tourist Trophy, and my early impression is that it's a brilliant game for Gran Turismo fans. If you find that Gran Turismo 4 (or 3) was too technical and challenging, then you won't find Tourist Trophy to be much different. On the other hand, if you loved Gran Turismo 4 and the idea of a similar game that lets you race motorcycles sounds appealing, you should definitely give Tourist Trophy a try. I find that while Tourist Trophy doesn't have quite the dazzling array of game options provided by Gran Turismo 4, the gameplay itself is more entertaining in a lot of ways; the game feels faster and "looser" thanks to the handling characteristics of motorcycles versus cars, I guess. The overall difficulty of the game seems roughly on par with Gran Turismo 4 or maybe a bit easier, although it could be that my prior history of playing Gran Turismo games is finally starting to pay off.

I've also resolved (again) to polish off Disgaea in the near future. I played close to 10 hours of it this weekend which was enough to boost Laharl up to level 60 (or thereabouts) and get me to Chapter 14--the final chapter of the game. Right now I'm sitting at 49.5 hours of gameplay. I haven't forgotten about Digital Devil Saga, Final Fantasy IV Advance, or Xenogears, but for now I'm trying to focus on Disgaea. Except when I'm playing Elder Scrolls IV: Oblivion, that is.

I've been making slow but steady progress in Castlevania: Aria of Sorrow. With Harmony of Dissonance I just flew right through the game, but Aria of Sorrow is actually quite challenging and even moderately frustrating at times. It hasn't been too much to handle yet, but it is definitely taking me a while to get through it.

Sunny is squarely kicking my ass at Brain Age except for the sudoku puzzles, which I'm much better at--a fact that I attribute to my greater body of experience with sudoku. Part of the problem with Brain Age is that I have a hard time finding a good time of day to play it, especially during the work week. While it was certainly addictive at first, it's now starting to feel a little bit like homework. Most of the time I'd rather be playing Resident Evil DS, Tetris DS, Metroid Pinball, or Mario Kart DS, which are all fantastic. I can hardly wait for the new Super Mario Bros DS game that will be out in a couple of weeks.

More on all of this good stuff later.