"@ Play" Looks at Izuna
@ Play is a regular column on GameSetWatch dedicated to Roguelike games. It also happens to be one of the better series of articles I've bothered to read about game design. I mention it here because this week the column critiques Izuna: Legend of the Unemployed Ninja, which is one of my favourite Nintendo DS RPGs.One thing to take away from the GameSetWatch article on Izuna is that being a connoisseur of Roguelikes is the wrong reason to play it. When push comes to shove, Izuna is a very casual RPG experience compared to Rogue or any respectable descendant of Rogue.
Personally, I can't claim to like Izuna for any truly rational reason. It's not that it's a great game, or that it has some killer feature, or anything like that. I just happen to like it. It's light-hearted, it appeals to the part of me that used to kill fifteen minutes with a quick game of Rogue, and I can pretty much shut my brain off while playing it but still be challenged enough to enjoy myself. I'm even planning to buy the sequel when it comes out.
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