High Scores
I thought that it might be interesting to add a touch of an interactive element to this blog by posting a handful of recent high scores. These are some of my better scores of late, but they are far from competitive; most gamers shouldn't have too hard of a time beating them. I'm still actively working on some of them, so there's a good chance that I'll post updates at some point, and probably scores from other games as well. Bring it on!WarioWare Inc. for GBA:
Paper Plane - 213
Midway Arcade Treasures Vol. 1 for PS2:
Robotron 2084 - 172,900
Root Beer Tapper - 59,825
Marble Madness - 34,880
Taito Legends for PS2:
Jungle Hunt - 37,570
Space Invaders - 3,570
On a different note, I did some serious quest/RPG gaming today. I made it quite a bit further in Ico, which I believe I am more than half-way done now (it's a pretty short game from the sounds of it), I made it to level 8 in Dragon Quest VIII, and I put a couple of hours into Digital Devil Saga. I'm now on the second-to-last area of Digital Devil Saga and it will likely only take me another four or five hours to finish the game, putting the total playtime at roughly 19 hours, give or take an hour. I'll be sure to post about it when I'm done. I'll probably wait a while before starting Digital Devil Saga 2, since I've already started Dragon Quest VIII. There's also an old save game of Growlanser 2 that I'm very seriously thinking about starting up again--I'm not sure why I ever put that game down in the first place. I'm also nearly done playing through F.E.A.R. having just reached Interval 10. I probably won't have time to finish it tonight, but I will soon.
Some quick thoughts about Digital Devil Saga (I intend to write more on it later):
- DDS has a good storyline, although it is spread fairly thin.
- A lot of the character dialogue in DDS is extremely juvenile. It has a heavy manga feel to it, but sometimes it feels like bad manga.
- The combat system in DDS has a lot of intrigue to it. It can be very unforgiving, but also quite interesting.
Some quick thoughts about F.E.A.R. (again, I'll write more later, probably):
- F.E.A.R. strikes me as being very, very heavily inspired by Half-Life and Max Payne. A lot of the game mechanics and story elements are straight out of one source or the other.
- F.E.A.R. has awesome gunfights and enemy A.I. The bots move and react to combat situations in a very satisfying manner, and the radio chatter is cool.
- The storyline has yet to really do anything for me. It's corny and stereotypical. It really doesn't compare with the plot for Half-Life or the original Max Payne.
- The game environments don't do much for me either. I haven't been very impressed by any of the settings yet.
- The weapons in F.E.A.R. are pretty cool. I would almost have preferred for there to have been more realistic (ie. real-world) firearms in the game, but I think that the weapons that they did implement work really well for the game-world that they're trying to establish.
Argh, the weekend is already almost over. :(
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